Christopher Simpson's profile

IPad Game- Asset Devlopment

Senior Project- Ipad Game
 
For my Senior Project at Missouri State Univeristy I worked on a team to create assets for an iPad game. Theese houses were for the first level and had a restriction of 500 Polygons and a 512*512 UV Mapped Texture. Due to other  project limiations, each asset only has diffuse maps.
Level 1 Assets
 
Theese are sample still Image renders of assets from level 1.  As with the other models, theese models use 512*512 diffuse maps and are around 500 polygons each.
 
 
Level 2 Assets
The following two images are close up still frame renderds of indivudial assets from Level 2. Each indivdual asset has a 512x512 diffuse map. The game engine we were using had support for other map channels, however we choose not to implement them to keep the file size of the game down when it was placed on an iPad.
 
Game Poster
This was the poster that was created as the main advertisment for the game. It was then printed and posted around campus as an advertisment.
IPad Game- Asset Devlopment
Published:

IPad Game- Asset Devlopment

For my Senior Project at Missouri State University, I worked on creating assets for an iPad game using 3ds Max and the Unreal Development Kit. Th Read More

Published: